Item Types Admin
Mark which items are modifiers or modifiable, which pairings are compatible, and which categories are deployable
Item Types
Reference only โ the base category an item belongs to. Modifier/rezzable behavior is set per-category and per-item below, not here.
| Item Type | Name |
|---|
Item Categories
A narrower grouping within an item type (e.g. small_firearms, group_armory). "Is Stackable" only affects how items in this category display in inventory UIs. "Is Rezzable" means instances of this category can be deployed into a physical in-world object. "Item Capacity" (blank = infinite) is shared by every item in the category -- e.g. all vending_item SKUs share one capacity instead of setting it per item.
| Item Type | Category Key | Description | Stackable | Has Ammo | Is Rezzable | Item Capacity |
|---|
Items Properties
"Is Modifier" = instances of this exact item can be equipped onto something else (e.g. a Scope). "Is Modifiable" = instances of this exact item can have a modifier equipped on them (e.g. a Rifle). Set per item, not per type/category โ one weapon model can allow a modifier that another doesn't.
| Item | Type / Category | Is Modifier | Is Modifiable |
|---|
Compatibility Matrix
Rows are items marked "Is Modifier"; columns are items marked "Is Modifiable". Check a cell to allow that specific modifier item to be equipped on that specific target item.
| Modifier โ / Target โ |
|---|